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Bloodborne: Why It's My Least Favorite Game

Bloodborne: Why It's My Least Favorite Game
Bloodborne My Least Favorite

Introduction

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I’ll never forget the sense of excitement and trepidation I felt when I first booted up Bloodborne on my PlayStation 4. As a huge fan of the Dark Souls series, I was eager to dive into FromSoftware’s latest creation, expecting a similarly challenging and rewarding experience. Unfortunately, my enthusiasm was short-lived. After struggling through the game’s grueling difficulty and frustrating mechanics, I was left feeling burnt out and disappointed. In this post, I’ll explore why Bloodborne is, surprisingly, my least favorite game in the Soulsborne series.

The Difficulty Ceiling

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One of the main reasons I struggled with Bloodborne was its punishing difficulty. While I appreciated the challenge of Dark Souls, Bloodborne’s aggressive enemies and unforgiving gameplay mechanics made it feel more like a chore than a thrilling experience. The constant barrage of attacks from even the most basic enemies made it difficult to progress through the game, and the lack of a shield to block attacks added to the frustration.

Why this matters: The difficulty in Bloodborne feels more like a cheap trick to make the game seem challenging, rather than a genuine attempt to create a tough but fair experience.

Lack of Exploration

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Another aspect of Bloodborne that left me underwhelmed was its lack of exploration. Unlike Dark Souls, which offered a vast, interconnected world to discover, Bloodborne’s world felt claustrophobic and linear. The game’s focus on fast-paced combat and rapid movement made it difficult to take in the surroundings, and the lack of meaningful secrets and areas to discover made the game feel shallow.

Why this matters: Exploration is a key aspect of the Soulsborne experience, and Bloodborne’s failure to deliver in this regard made the game feel incomplete.

Frustrating Boss Battles

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The boss battles in Bloodborne were another major source of frustration for me. Unlike the epic, memorable battles of Dark Souls, Bloodborne’s bosses felt more like a test of endurance than a true challenge. The lack of clear tells and the need to memorize attack patterns made the battles feel more like a chore than a fun experience.

Why this matters: Boss battles are a highlight of the Soulsborne series, and Bloodborne’s failure to deliver in this regard made the game feel disappointing.

The Story and Lore

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One area where Bloodborne does excel is in its story and lore. The game’s dark, Gothic atmosphere and cryptic narrative are engaging and thought-provoking, and the game’s themes of cosmic horror and the search for knowledge are fascinating. However, the story is often overshadowed by the game’s frustrating gameplay mechanics.

Why this matters: A good story and lore can elevate a game, but in Bloodborne’s case, it’s not enough to overcome the game’s numerous flaws.

Conclusion

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In conclusion, Bloodborne’s punishing difficulty, lack of exploration, frustrating boss battles, and mediocre gameplay mechanics make it my least favorite game in the Soulsborne series. While the game’s story and lore are engaging, they’re not enough to overcome the game’s numerous flaws. If you’re a fan of the Soulsborne series, you may want to approach Bloodborne with caution.





What makes Bloodborne’s difficulty so punishing?

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Bloodborne’s difficulty is punishing due to its aggressive enemies, unforgiving gameplay mechanics, and lack of a shield to block attacks.






Is Bloodborne’s world as expansive as Dark Souls?

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No, Bloodborne’s world feels claustrophobic and linear compared to Dark Souls’ vast, interconnected world.






What’s the main difference between Bloodborne’s boss battles and Dark Souls’?

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Bloodborne’s boss battles feel more like a test of endurance, while Dark Souls’ battles are more epic and memorable.





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